thumbnail

Sherman Go!

Grade: 13 yrs and older

Subject: Soft Skills

Topic: Robotics

Partners:
N/A

 

Students per Session: 3

No. of Simultaneous Sessions: 5

Session Length: 30 mins

 

Price (Singapore):

Please contact us.


Price (United States):

Please contact us.


Sherman Go! is designed for schools, workshops, training sessions and team building events.

 

Contact us

for questions or to
schedule a demo.

Synopsis:

Your primary task is to get Sherman the robot through a multi-level 3D map to the star. But it is not that simple. As a team, you will need to develop and program a set of movement commands for Sherman to maneuver and avoid pitfalls while finding a way to the star. You will also need to achieve this using as few step counts as possible while working within a time limit.

 

With different game modes and progressive levels, this experience will immerse and test your team’s ability to work effectively together in a truly unique and engaging way.

Outcomes / Objectives:

  • Cultivate collaboration & communication skills.
  • Exercise analytical thinking.
  • Apply time management and team organization skills.

Mixed reality activity outline:

  • Sherman enters through a hatch on the table.
  • Players are briefed on game objectives (dependiing on game mode) and instructions on how to interact using the HoloLens with an opportunity to familiarize with the gestures.
  • A 3D multi-tier map is revealed including the basic movement commands.
  • Players program Sherman by dragging commands to build a sequence of moves to get Sherman to the objective.
  • Team score is recorded as the team progresses through different levels.

What to expect:

  • Our team arrives about 1 hour before scheduled start to set up.
  • Players will be given a 5 minute brief on how to put on and use the Hololens and an outline of the Sherman Go! Mixed Reality experience.
  • Players will be seperated into groups (depending on size of class).
  • If it suits the event/workshop, our staff will provide a more detailed introduction to MR technology
  • Teams will be allowed to restrategize and re-attempt Sherman Go! (option) to  observe improvements in  results.
  • A debrief is conducted at the end of the sessions. This include a leaderboard to see how each team performed.
  • Alternatively, short term deployment of our rig onsite provides greater flexibility. In this case, your staff will be trained on how to conduct the MR experience at their convenience.

Logistics:

  • Sherman Go! is designed to work as part of an event, workshop or class.
  • This is an indoor experience. A table at least 36″ x 36″ will be required for each group with at least 48″ of unencumbered space around the table for players to move around safely.
  • Power outlets and a desk will be required for the facilitator’s station.